In this digital era, there is a new relationship between creation and life sciences. The notion of 'life' is presented today in an artificial form where it is itself explored. Biotechnologies are now a medium used by artists, designers and architects. If digital simulation tools allow us to recreate the living, we must ask ourselves the question: how do we program the living? Through design, visual and digital art, this exhibition retraces an archeology of the living and artificial life.
Between biology and genetics, design takes a cross-disciplinary approach, like a biotechnological artefact where living matter dictates the form. Design now makes use of 'bio-manufacturing' and of new 'disruptive technologies' around living matter. Bio-materials, produced from biological organisms (bacteria and fungus mycelium, etc.) have generated innovative objects, such as Joris Laarman's the Half Life Lamp (2010), a bioluminescent lamp made from genetically modified material.